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The "puzzle" genre itself implies hyper-casuality, and if it is not diversified in every possible way, it will not hold the player's attention. The music is really good! The GUI... A little weird. I don't know why, but I have this feeling. The silhouette of the puzzle itself is a bit difficult to discern. When I first entered the game, I didn't even realize that we were in a room. The game, unfortunately, is very, very long, and it is not possible to complete it in one or two times. Here are a number of ideas that will really make the game more interesting: One move for us - another for father or daughter. AI that will add a random detail to the puzzle will greatly speed up the game. You can add dialogues between them that will take place in the background. The story of the puzzle itself, which continues after each completed piece. That is, you collect a piece of the puzzle, a voice in the background tells the story of this picture, and the father and daughter comment on it. Hints from the game, richer sounds and effects will also make the game more alive. In general, the game is not bad!

Haha, I like what you saying there are some of those ideas we had as well but pretty fast we dismissed them just because it might have been way too much, so we just kept it simple for this jam, even with this simple design we barely did it in time. Those ideas are great and I would loved to have implemented the features you mentioned. Thank you for your reply and ideas, you are right about those, definitely would have done a better game, I can see you have some experience in game design with these ideas and also from the game you come up with in this game jam.

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Yes... I understand what it means "No time". We also scrapped a lot of ideas, and there are still a lot of bugs, and more and more... Gamedev can be very difficult sometimes, but it's worth it!  Hope to see your games again! :)